Work in the field of participatory culture, dominated by analytical attention to the Nordic School of live role-playing games (larps).
Game criticism, theory and documentation
Author, with Tiina Kuustie and Tiinaliisa Multamäki, of the unique book-length larp documentation Dragonbane – The Legacy, Dragon Dawn, Sodankylä 2008. Download pdf (9,5M) Physical copies of the book are again available! Please email db-secretary[[at]]dragonbane[[dot]]org
Essays on game design and game criticism:
“Carolus Rex. The Flagship of Enclosed Space Opera.” in Markus Montola and Jaakko Stenros, eds: Nordic Larp, Fëa Livia 2010. Available here.
“En Stilla Middag Med Familjen. First Person Bourgeois Drama.” in Markus Montola and Jaakko Stenros, eds: Nordic Larp, Fëa Livia 2010. Available here.
“Dragonbane. Tangible Fantasy, Plausible Magic.” (with Tiinaliisa Multamäki) in Markus Montola and Jaakko Stenros, eds: Nordic Larp, Fëa Livia 2010. Available here.
Introduction to the catalogue for Game Continent at the Aros Modern Museum in Aarhus. Game Continent was a 2010 work by Anders Bojen and Kristoffer Ørum.
’The Dragon Was the Least of It: Dragonbane and LARP as Ephemera and Ruin’, Montola & Stenros (eds): Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games. Ropecon ry, 2008. Full book pdf right here.
‘Eye-Witness to the Illusion. On the Impossibility of 360° Role-Playing’, Donnis, Gade, & Thorup (eds): Lifelike. Knudepunkt 2007, 2007. Download pdf.
‘I could a tale unfold whose lightest word would harrow up thy soul. Lessons from Hamlet’, Montola & Stenros (eds): Beyond Role and Play. Tools, Toys and Theory for Harnessing the Imagination. Ropecon ry 2004. Download pdf.
‘Why do bad LARPS happen to good people?’, Gade, Thorup & Sander (eds): As Larp Grows Up. Theory and Methods in Larp, Projektgruppen KP03, 2003. Download pdf (full book).
Founder, with Jaakko Stenros, and editor in chief of the panclou role-playing game fanzine (1997-), which had a formative effect on the early developments of the live role-playing theory movement in the Nordic Countries.
Contributor to Roolipelaaja and Playground Magazines.
Game design and writing
Was one of the head writers for the 9-part Fenris campaign of multi-language (with Swedish dominating) fantasy live role playing games in Finland 1995-1999. This was formally set in the collaborative Korpinmaa game universe run by Korpin Klaani (Clan Raven).
Has contributed character writing to several larps by others.